May 7th, 2021 - Mirandus
Jason "BitBender" Brink and Michael McCarthy
If you still have questions or prefer to get help directly from an agent, please submit a request.
We’ll get back to you as soon as possible.
AMA May 7th, 2021
[Time Stamp] Topic
Explanation and information.
Races and Avatars
[5:49] Number of Races
Michael McCarthy: To start, there will be five races in Mirandus: Human, Orc, Dwarf, Elf, and Halfling.
Some traits will always be adjustable, such as skin color, eye color, and body forms. We also like the idea of unique/scarce enhancements, such as choices for noses, eyes, mouth, hair, facial hair, eyebrows, makeup, and scars.
[8:00] Avatar Attachment Points
We want your personal inventory to be on display.
If you have a sword and a dagger, you will see them on your belt.
Expand the items you can hold with better belts, pouches, backpacks, etc.
[9:53] Condition (basics in HUD)
The “condition,” or health of the character, will have three elements: Hit Points, Vitality, and Energy.
Hit Points: Adventurers will suffer damage and will need to heal.
Vitality: To heal and have energy, you must eat and sleep. (How fast health and energy are recovering.)
Energy: All actions in the game require energy. (How you exert force into the world to accomplish actions.)
Avatars Act like a “Wallet”
[12:30] Avatars act like a “wallet.”
These are attributes that are permanently a part of your avatar and can never be separated:
These are game items that can be added or subtracted from your avatar.
Skills (pages in your Chronicus)
A central place that chronicles your journey in Mirandus.
Info on kills, friends, trades, maps, and skills is in the Chronicus.
Skills could be taken from here and handed to someone else.
Unit and FPS Targets
[17:25] Unit and FPS Targets
FPS should be good with 200 units, and ok with 400 units.
We’re seeking balance between complexity and performance.
[21:59] Mirandus Video
All units are animated.
Michael McCarthy is getting 30-60 FPS on his laptop with more than 200 people on screen, and this is without any optimization. This is VERY promising.
We should get closer to 400 units on the screen. (Units include animals, enemies and other types of living/moving things, not just people.)
There will definitely be female avatars.
[25:28] Avatars, Deployable Software, and Meeting Hall
Avatars- Get them into everyone’s hands.
Meeting Hall- A sort of “in-game” Discord where people can wander around and experience part of Mirandus.
May extend into different rooms to test out different systems of the game.
[28:53] Launch the game as a casual RPG. (Top-Down Map)
Light simulation of Mirandus, playable on a phone or browser.
Imagine a top-down map of the world of Mirandus- you could place your deed. Deed owners could try to attract the right buildings and build up towns/cities.
Buildings could be utilized to craft.
You could adventure.
This concept could be kept later, allowing Mirandus to be played in some form even if you’re not at your computer playing the full 3d version of Mirandus.
This would allow you to have a sort of “remote control” of your avatar. Your avatar would be doing actions that others could see if they were playing on PC.
[32:38] In-game screenshot of adventurers inside of a town.
[38:43] Animated Mirandus Screenshot
Not just cosmetic- they would perform actions in the world.
We love the idea that there could be an incredibly rare dragon familiar that you could get.
We like the idea that there are a lot of common familiars like owls, rats, cats, etc, but also extremely rare familiars like dragons that are offered to the early supporters of Mirandus and Gala Games.
The answers to some of these questions may change in the future. This is how it is conceptualized at this point in time.
[43:56] Question: Talk to us about the differences between taverns and inns.
[44:23] Answer: An inn is primarily where you would sleep.
A tavern is primarily where you would eat and gather.
There will be food at the inn as well, but a tavern will have food, tables, and mini-games.
The combination of eating/sleeping is what keeps your vitality high, which means your energy can recover quickly.
BitBender is working on a card game that will hopefully be playable in the taverns.
[45:47] Question: Can players craft in another player’s building?
[45:52] Answer: Likely, yes.
We like the idea of building owners assigning “read/write” permissions to other players.
[47:27] Question: Will all items in the game be blockchain?
[47:34] Answer: There will be a distinction.
When you craft something, it is going to become on-chain.
There will be some core material gathering you can do in the world that will not be on-chain. All of this will be on the GALA Chain.
There will be a path to get it off the GALA Chain as well.
[48:50] Question: Will we have to pay the gas fees to mint items?
[48:55] Answer: That depends on which chain you decide to mint them on.
We’re working on a variety of base layer and L2 solutions, some of which have gas fees and some of which do not.
[49:30] Question: Can we have giant war turtles?
[50:32] Answer: It will get this way at some point, but we want to hold off from mega, crazy, funny mounts. Normal mounts like horses and possibly other mounts will be available first.
Introducing too many mounts right off the bat can get weird and unintentionally comical.
[51:43] Question: Is it possible to place tents in the wild, or do they have to be placed inside of a deed?
[52:31] Answer: We want the world to consist of deeds and buildings. The homestead should be your way to establish a foothold somewhere and have that safe place to return to at night.
Here’s why: In the world of Mirandus, you would be eaten.
The forests are going to be dangerous. They might hide during the day, but at night they will get you.
A homestead is how you establish a remote base.
[55:33] Question: Why do tents exist?
[55:35] Answer: To place on the smaller plots near homesteads and smaller deeds.
[55:46] Question: Do you imagine a situation in which, should you own a homestead or outpost, you could set up your outpost remotely and set up a camp that people could rent?
[56:07] Answer: That’s the whole point of it.
[56:38] Question: Let’s say you’re a new player and you can’t rest because you don’t have any in-game currency; how do you rest?
[57:23] Answer: We want to make a world where great rest and great food fuel the amazing characters of the world. We need to have a world where your hit points and energy would recover slowly if you don’t sleep. Sleeping and eating is important in the world of Mirandus. We want to simulate this fantasy world. If you had absolutely nothing in this world, you wouldn’t be a successful adventurer.
[59:17] Bonus: Inventory Limitations
You’ll only be able to carry so much.
A woodcutter might hire some beginning players to carry the wood back to town for him.
[1:00:18] Question: Is 24 hours in the game 24 hours in real life?
We’re a global game; let’s say you can only play during a certain period of time. It wouldn’t be fun to be stuck in a permanent period of midnight just because of where you lived.
Day and night might be 3 to 6 hours- something like that.
[1:04:06] Question: What are the outer bounds of the world? What happens when you reach the end of the map?
[1:04:49] Answer: It will not be flat.
We still have to determine the total size of the map.
We have to determine if there will be zones- we like the idea of zones.
Each zone should be large enough that it feels like its own area.
[1:06:02] We love the idea that there are oceans and stuff to discover. It’s possible we might see ports, peers, and boats in the future.
Boundaries of the world will be encompassed by content that we feel is exciting for players.