July 12th, 2021 - Spider Tank Project
Jason Brink, Dittmar Tukkar, Eric Schiermeyer
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The Spider Tank Project AMA with Dittmar Tukker
YouTube link: https://youtu.be/rJGidaVhAGw , Questions all come from the Discord.
Speakers: Dittmar Tukker, Jason Brink, Eric Schiermeyer
Jason: Good morning everybody, this is Jason Brink, a lot of you know me as BitBender from Gala Games, today we’re going to be talking to Dittmar Tukker, right? Is that correct? Am I saying your name correctly?
Dittmar: Yep, pretty well I guess.
Jason: I can learn new pronunciations, it’s good for me. And so actually, my Zoom just dinged here and we have another surprise guest who is dropping into this stream so let me get this sorted out. Good morning Eric.
Eric: Hey, I’m gonna turn on some lights so you can actually see me.
Jason: Okay, sounds good. I’m going to go ahead and adjust the window size here cause I was not planning on a 3 so those of you who don’t know this person who has joined, this mysterious person in the shadows is Eric Scheirmeyer the CEO of Gala Games and he is going to be joining us for this AMA as well.
Eric: I changed my background guys so sorry.
Dittmar: Yeah, yeah
Jason: Oh, he’s gone.
Eric: I’m still here
Jason: So today we’re going to be in general talking about the Spider Tank Project, talking about Dittmar, talking about everything that his company is working on right now and what it would be like having them as part of the Gala Games Ecosystem. There’s going to be a couple of quick introductions and then after that what we’re going to do is we’re going to be taking questions from our Discord. If you’re not a member of our Discord, I highly recommend that you join, you can join us at galagames.chat and we will be taking questions from inside the spider-tank-discussion board. If you drop into General and say “where do I ask the questions about Spider Tank?” somebody will point you in the right direction. OHHH, you changed it to the chicken tank?
Eric: Executioner chicken!
Dittmar: Executioner chicken! Did you get your tattoo already Eric?
Eric: No, soon.
Jason: We’ll go get matching executioner chicken tattoos. So Dittmar, tell me a little about yourself.
Dittmar: Yeah, sure. I’m Dittmar, I’m the owner of Game Media. We've been around for like 40 years and even before the time I was active in the game industry. I started out at the Lost Boys which later turned into Guerrilla Games which was acquired by Sony. Since 2007 created, a lot of partnerships games together with big app pieces. Lionel Messi for example but mostly for television shows which are aired internationally. Pretty sure you know some of them in the UK and in the US. 1 VS 100, Survivor, titles like that. We do a lot of games or apps or fun stuff for them and next to that, we create our own IPA Apps since 2016. We started with smaller ties for mobile and later on we moved on to consoles. Right now, we have 2 exciting projects going which are both multiplayer games. This one is the Spider Tank game and we have another one somehow a bit bigger game for consoles in development as well. So those are the two biggest titles that we have and we have some smaller things going on. Pretty much everything is on hold because we’re focusing on this title at the moment.
Jason: Awesome. We’re very happy to have you focusing on this title, I think that the community is absolutely going to love Spider Tanks. I know that I have played the hell out of it and I absolutely love it.
Eric: Dittmar, would it be against your NDAs to show us a video of the other game in development just to give the community a sense of how fricken badass you guys are?
Dittmar: uhh, yeah, I can look it up.
Eric: Do you remember how epic this video can be?
Jason: How about this Dittmar, send me a link in Slack and I will queue it up and we’ll play it over the top of all of this.
Dittmar: Sure. Just a moment, I’m trying to check if I can share it in my background here.
Jason: No no no, we need the full epicness. It’s gotta go across on the full screen. I can get audio.
Dittmar: let me…
Eric: So Dittmar, while you’re getting that up, I just wanted to share a little story. I was getting up this morning and I saw…
Jason: You did wake up pretty early this morning
Eric: Yes, earlier than you Jason.
Jason: Yes, and then you started leaking...unacceptable…
Eric: I knew it! So, anyway, as soon as I saw that chicken, I said to myself, no joke, I have to have one. I’m going to buy one. I’m literally going to buy one of these. I’m going to be one of the buyers of probably the highest level chicken tank out there. Yeah, it was like an instant FOMO sensation this morning. I woke up and FOMO’d.
Jason: What is like…I think I have FOLO? FOTLO? Fear of things leaking out? I feel like that's a thing that I have. Seriously, I wake up every morning guys and it’s kind of like Captain Picard after we get hit by a massive photon torpedo like “DAMAGE REPORT!” and I drop into Discord and see what Eric has said while I was not looking.
Eric: It’s like what my wife says to me. “You can never keep a secret” like as soon as I have something like an anniversary or a birthday or anything, I tell her right away.
Dittmar: Yeah, it was kinda nice for us to see you get so excited this morning
Jason: Oh goodness, yeah
Dittmar: It was very great that you shared it already.
Jason: Okay, one second
Dittmar: Did you get the link, Jason?
Jason: Yeah, I got the link, I’m pulling it and making it so that I can actually throw it in here.
Dittmar: This will be the first time we will show it in public.
Jason: Oh god guys, this means that you’re getting an alpha leak
Dittmar: in a leak
Jason: In a leak, this is crazy. This is too many leaks
Eric: We should probably be running a radio station
Jason: Oh god. Haha
Eric: Game Leaks.com or something
Dittmar: Game leaks
Jason: Okay, so I’m going to go ahead and add in a media source. Sorry I have to do this on the fly guys cause I honestly wasn’t expecting to do a leak on leaks on leaks here.
Eric: Pretty soon, Jason will be like “ah sorry, I didn’t see you asking for the zoom link Eric”
Jason: Yeah, sorry man, I don’t know what happened, it just… Whoopsie daisy. Okay, and browse
Eric: What’s going on Discord, are they liking it...
Jason: Oh I’m sure they are.
Dittmar: I see my volume is a bit low Jason, can you turn it up a bit?
Jason: Oh, are you? Sorry
Dittmar: Yeah, I see someone saying…
Jason: uh oh, uh oh, uh oh, too many things going are.
Sneak peek of another game Dittmar has in development... [10:03]
Jason: What did you guys think of that, huh?
Dittmar: Yeah, these are amazing comments, it’s good to see because we haven’t shared it yet so…
Jason: Nice, I’m glad YouTube is liking that. OK, OK. As cool as that is, I wanna bring it back to the Spider Tank Project that is going on behind you… Thank you for sharing that by the way.
Dittmar: There are a lot of things from the previous video that you showed that are in this game as well. We developed our own crawling system, procedural animation technology created for that game and we pretty much used it for this game as well. So it is quite cool as well, we think.
Jason: Nice! I absolutely love the things that you shared with us during one of our developer chats that you talked about the procedural animation for the crawling and how you talked about how all of the legs are animated and so if one were to be damaged or something like that, it would change the movement's dynamics. I think that that’s super cool.
Dittmar: You could shoot legs off and it will walk differently according to the new physics entered at that time. It’s actually not animations at all, generally, it's all calculated by physics instead so it's a lot of fun. It’s actually a bit in this game as well although it's a bit more lightweight because this is a more casual game.
Jason: Right, right.
Dittmar: We actually tried to make it a mobile game at first so…
Jason: I think this is going to be super cool.
Jason: So, in terms of uh, Just a few more general questions I’d like to ask…
QUESTION [14:05] - Player ownership of assets, it’s one of the things that we feel is obviously super important about blockchain gaming, what are your thoughts around that as a general concept?
Dittmar: In general, I talked to Michael McCarthey as well in the very first place of meeting you guys, I think we both got very excited about the things that you actually OWN, part of the game, parts or assets. As a player, you spend a lot of money on a game. Millions of hours in Diablo III and in the end, you throw it just away but you want to play along with this game and want to continue with better swords you can find. It's not only in Diablo but it’s also happened in Darkside or something like that. You make progress during the game but once you’re a badass dude, the game is over. You just fight an end boss and then it's done but this kind of game, you just keep on developing I guess, or I hope. I’m fairly excited about this.
Dittmar: You not only spend your time, but you might get something back for it as well. That's what I think is the fun part for players.
Jason: Oh absolutely. And then in terms of your own personal gaming history…
QUESTION [15:27] - What would you say the couple of games that influenced you the most as a gamer and as a developer have been? I know you mentioned Diablo III.
Dittmar: Yeah, Diablo III is one of the two, obviously. I also played a lot of Quake. I used to be quite good at it but now I really suck. I still play from time to time so I really enjoy that game. For example and also from much smaller games from Supercell and Clash Royale or something. Those are also the games that I really enjoy. I also really love shoot 'em ups. I really loved those games.
Jason: Mhmm. Do you have any questions that you would like answered Eric?
Eric: I’m sure I will, I’m just letting you do your lag, let the community ask the questions, and then...
Eric: I’ll throw a curveball in later.
Jason: You? Curveballs? Whaaaat? Ok everybody, so
Dittmar: Maybe more in general speaking, the games are free to play, we have them right now, I don’t know if anybody noticed it already in the videos but yeah, we kind of like that general genre as well.
Dittmar: 3 vs 3, and you can battle each other in a small arena for 3-5 minutes and there are lots of different game modes in this game which is fun so, yeah, and there is a lot of content and game modes, maps in this game, so.
Eric: Here is a really good question…uhh this is more of a discussion…
Jason: Wait, wait, wait, before we do that, one second, let me give the context here for what we’re doing. Right now, we’re doing an AMA that is specifically about bringing this game to the Gala Games Ecosystem. There is currently a node vote going so if you’re a node operator and you open your node, you can go to vote on whether or not to accept the Spider Tank Project as yet unnamed to the Gala Games Ecosystem. Now, with that, this is a great point of going where you’re going with that Eric.
Eric: Okay, so let’s see if you can guess where I was going. So, Groove asked a really cool question. Ha Ha, you knew where I was going.
Jason: I knew exactly where you were going, I just wanted to get the context before we get to the questions.
Eric: I love this question and this kinda goes to the heart of the whole project but it’s more of a starting point for a dialog with us and you Dittmar, he asks, I’m assuming it’s a he...
QUESTION [18:18] - The article mentions that this is free to play and goes on to say that things can be upgraded via play to earn mechanics (I think you probably read this question). Is the play-to-earn mechanics available for free to play players?
Eric: And that predisposes a really important thing, that all free-to-play players have a wallet and we give them an NFT. I personally, I’m not going to speak for you Dittmar but I, personally, am very comfortable with that idea because its very much in line with the vision I see for the future of somebody anywhere in the world spending time turning something that had no value into something incredibly valuable but let’s hear what you have to say Dittmar because this is your game.
Dittmar: Yeah, actually, I woke up this morning and asked myself the same question, how are we going to handle the people who are just free to play, like younger people or people who don’t want to spend and still want to earn? I thought that was a really interesting question. For the other people, we have the NFTs which you can upgrade and can sell again, but to be clear, for the free items, we should search for solutions for those as well and I think that we’re still in the early phase at the moment and we still have to figure out how and how Gala Games still works, what are the possibilities but yeah, it would be amazing if you could also add value to the free-to-play players in the end.
Eric: You know what I think would be kind of fun is if we had almost like events around this where we say hey, let’s say we’re doing like a beta and anyone who wants to play can play for free and you’ll get an NFT if you play.
Dittmar: Yeah, we could give one away for free. Yeah, that's a good starting point I guess.
Eric: I think everyone is going to need a basic tank to play too, so, I mean, there's probably gotta be something there.
Dittmar: Yeah, for those players, there are a bunch of tanks for free-to-play players you can play and upgrade in this game so there would be more than enough I guess. On the other side, we may have to think about making all the tanks NFTs or something like that.
Jason: Yeah, I think that ultimately with Gala Chain, pretty much anything that you have, whether it’s, uh, something that you’ve received just playing the game or something that you’ve purchased on Gala Chain will be an NFT item. I think that it’s definitely something we should aim to achieve. Yeah obviously the free-to-play ones will not have the same scarcity and whatnot as the ones that have been fully upgraded and things like that but I think that having that mechanism available to everyone is an important thing.
Eric: Alright, if I was in the community, I’d call bullshit, if we didn’t allow that.
Jason: Don’t worry, if we did allow that, a lot of people would call bullshit. I could name a good half dozen of them off the top of my head. I was going to say I could name half a dozen of them off one hand but I don’t have that many fingers. Ok, let's see here…
Eric: Six-fingered man.
Jason: My name is Aniygo Mantoya. Uh, Ok.
QUESTION: [21:57] What is the basic concept of the play to earn Sevorg asks, do you have any thoughts on that?
Dittmar: It’s a bit similar to the previous question. You can buy an NFT item with a very low level, level 1 item may be available to you and once you gain experience in the game and you gain experience by playing battles, you earn experience and earn money as well and you can also collect cards in which you are meant to be, so you can produce new items just like blueprints or something similar to that principle. So you’ll first have to find like 60 or something like that, blueprints before you can build a new tank.
Eric: I wanna take a stab at that little question too cause I think that it's almost philosophical. Play-to-earn is different from free-to-play and even pay-to-win and all of that. Play-to-earn on a fundamental layer, in my opinion, means that what you do creates value. Playing the game creates value for yourself and others and that value that you accrued or created can be transferred over the blockchain to whoever you want it to be. That's how I view play-to-earn.
Jason: Yeah, I would agree with that. Time is value. The more time you spend on something, the more time you spend upgrading something, the stronger that thing becomes. The whole point here is to give you the ability to move that somewhere, to share it with someone else and you're able to do that then suddenly you have what is a super fun game that you enjoy playing, and then you got this tank that you’ve upgraded to the max level, that you can then sell to somebody else who wants to jump in and get a head start. That, I think, is critical.
Dittmar: Yeah, and on top of that, we have a semi-random system so you can increase change but there is also random numbers increasing your strength or your power or anything so if you get lucky you’re developing a unique tank there so it will be more valuable to sell in the marketplace.
Dittmar: I think that's really exciting and it’s one of the things I loved in Diablo, to find a specific weapon with gem slots, fire damage, etc. If you upgrade it precisely at the right time with the best ingredients, you have a better chance to crush it a little bit better, and then it will be a more valuable item.
Jason: Yeah, I absolutely agree with that and that’s very much the way that I’m thinking about this as well. I’d like to take a question really quick from I guess that’s just-edeis.
QUESTION [25:24] - Will there be a white paper for this?
Jason: No, there will not be a white paper. White papers are very much the “not gaming side” of blockchain gaming and we focus on the game. We want to bring amazing games to people and we don’t believe that amazing games require white papers.
Dittmar: I see a question from some guy who calls himself JesseHynes.
Jason: Jesse. Jesse Hynes is a legal exemplar.
QUESTION [25:54] - Dittmar, what do you do outside of creating super awesome games for fun?
Dittmar: Well, I might be disappointing you, I don’t do a lot of other things other than that. I just sleep a bit and I create games and from time to time I enjoy free time with my family and go to dinner but pretty much, I’m a workaholic. So, I said it, I’m a workaholic.
Jason: That’s OK, you’re in good company here on this call. Eric and I have been known to pick up our first call in the morning and to talk about things around 4:30 or 5:00 in the morning and finish out our last call at about 11:00 PM or something like that, so.
Eric: It’s funny that you say that cause I was just talking to somebody the other day about this. It’s like I can spend my time going to the sports bar watching sports for a few hours, drinking beers or I could go to a tailgate party then spend 5 or 6 hours barbecuing and watching sports or whatever. I don’t do those things. I work. That’s what I like to do. I don’t even think of it as work, I like to create things.
Jason: This is fun. This is fun man!
Eric: This is like my artistic thing. My expression is this.
Dittmar: It’s the same for me. I really love to make something awesome with my team together and that's the nicest thing to me. One of the nicest things to me. With the team, with the best of the programmers, with the best combined with artists, it's a lot of fun.
Jason: Doesn’t get better than that. I love the problem-solving aspect. The “okay, we have a challenge, how do we fix this challenge” I think that that is a lot of fun. Okay. let’s see here, Groove who is just a fount of good questions as per usual asks…
QUESTION [27:48] - Are there any plans for a solo element of the game, building, planning, upgrading, training, etc.?
Dittmar: Yes. The short answer is yes, and I think there will be a sort of hunting ground or a practice ground where you can practice your new tank or new ability or new weapon pretty easily, and maybe, later on, we can also do some other fun stuff, maybe a little co-op mode or something like that, just pre-launch I guess but I think it would be a lot of fun and not that hard to make in the first place.
Jason: Yeah, that’s fantastic. I’ve got a question and it's sort of a question for Eric almost; it's one of those more philosophical questions almost and it’s something that I’ve seen in other projects and it's something that I like. I don’t know if you guys are familiar with the sort of Axie scholarship program where people will, you know, take Axies and create these scholarship programs where they lend them to other people where they do the playing for them. On one hand, because this is actually, legitimately, free-to-play, you don’t need to have something to be able to play so it’s not quite like Axie where you have to go buy a bunch of Axies before you’re able to do anything. How do you feel, Eric, about the idea of allowing people to delegate NFTs to other people for other purposes like that?
Eric: You came perilously close to exceeding my buffer there with that question.
Jason: Sorry, TL;DR.
Eric: No, too long, didn’t listen, TL; DL. Hahaha!
Jason: hahaha! Sorry, sorry, I’ll try to be a little more concise.
Eric: You do know I have ADHD or something like that.
Jason: It’s your superpower.
Eric: What I hope to see happen is that there are tournaments. That there are huge in-person events where people are taking their massively upgraded Spider Tanks and maybe if you have like a patron and who owns 6 Spider Tanks and they’ve got a team whose he’s like supporting or she’s supporting and they’re coming into their arena and he/she’s like “Here you go, here’s the smart contract that lets me lend you this totally epic Spider Tank for the battle and then when the big tournament is over, I’m gonna get it back and you know we have this agreement where we’re gonna split the winnings or whatever.” I really hope something like that here where you have these like ladders and these tiers of tournaments and that you have people all over the world who are trying to play and compete and get up into the higher levels and people are winning GALA, winning the tank coin and people are feeling like there’s just so much here and so much opportunity that people almost have a professional sports league around this.
Jason: I love that idea, and the other thing that I really like about this is one of the things that's fantastic about blockchain gaming is that it doesn't necessarily depend on us to internally create that. Like anyone can go and create that smart contract and say “Hey, I’m going to create a, you know, smart contract-based tank lending program and do this as an external 3rd party.” Totally possible.
Dittmar: If you could actually lease a tank from somebody, that would be fun.
Jason: Yeah! Absolutely, I think that's definitely something that can and should be possible. I think that would have to uh, one way that we could potentially do that is tap over into our friends over at Polyient Gaming because I know that they would be able to help facilitate something like that. Now I’ve got a question here from MegaRaidBoss in our Discord in which, by the way, any of you who are listening to this on YouTube, Periscope, Twitch, any of those places and you have a question that you wanna ask, normally I would be answering some of your questions but we’re only taking questions from Discord right now for this so join our Discord at galagames.chat and jump on into the Spider Tank discussion board and ask your question… but MegaRaidBoss asks
QUESTION [32:11] - In regards to various PVP modes, what are all of the available PVP match-up numbers?
Jason: I’m going to take that as more of a philosophical question and say can we have larger matches cause I noticed that when we did it internally, we had, what was it, probably 8 vs 8 at one point in time?
Dittmar: I think so, yeah. 20 people playing in 1 arena? It was a chaotic battle but it was ultimately very fun.
Jason: It was AWESOME. Team blue wins all the time.
Jason: Team Red can go straight to hell.
Dittmar: Hopefully, we can do something like that in the future. It can get on bigger maps and it would be fun as well. It would be fun for me to do more like a battle royale type kind of game inside as well. It would be a lot of fun but we have to adjust a lot of things for it as well, like interface and gamer modes as well. I think that it’s totally doable.
Jason: I would love to have like a massive 60 vs 60, you know, tank war across a giant map. That would be super cool or fun.
Jason: Okay, goodness, so many questions.
Dittmar: I like the chaos.
Jason: It’s fun, right?
Jason: Okay, so, GingerbreadMen asks…
QUESTION [33:14] - Land and buildings were mentioned in the proposal Gala posted. How are these going to be implemented into the game? And what kind of benefits would you get from owning them?
Jason: Before you answer this question, I would just go ahead and say as a reminder to everyone listening that anything that is said right here is subject to change. There are things that are obviously in motion or being worked on but things can move over time so just be aware of that. Okay, continue.
Dittmar: Yeah, this one is a new feature and we talked about it with the team of Gala and we came up with a couple of solutions like factories and buildings. You can place a factory or building on a map if you buy one and it will generate resources for you during the battle and you don’t have to do anything but keep on crossing resources, get some gold or something for adding new buildings. You can also own a factory which can do special things so maybe you want to upgrade your tanks to more powerful tanks and you know there's a factory close or somebody who owns that factory and you have a better chance of increasing your range or your armor, you can go to his factory and upgrade. It's something we’ve talked about in the meeting. It’ll be a lot of fun and a lot of value for players if you own this factory. Everybody comes to your factory and says “Hey man, I need better armor or better shield” with a chance of getting better stats out of this.
Eric: I really like that idea.
Jason: I love it.
Eric: You know, when I imagine that, I kind of imagine a bit of a world map where I can like, see all the different factories and levels of those factories and like, I dunno. So like, you see, this is a little bit of brainstorming Dittmar but one of the things I really loved about the World of Warcraft was I was also running a gnome mage, I had, I forget what the recipe was but it was like a potion that we would use in raid dungeons and I was the only person in the entire guild who had that potion recipe so every time we wanted to go raid multi porteur or like Anoxia or something like that, they would say “Hey Eric, I need you to go, we need like 20 of these potions” and it felt really good to me like I’m actually an important part of this team.
Dittmar: Yeah. Exactly. I think that is fun and valuable for players.
Eric: So like, I kind of imagine something like that here, like, I’m the only guy right now. Let’s say we just, we could do something fun or I could say here there’s only one of these recipes and it’s for like the BFG. If you want a BFG on your tank, you gotta go to Dittmar’s factory cause he is the only one in the whole world who can produce the BFG and he’s gonna get a cut of whatever resources that…
Jason: Love it.
Dittmar: Yeah, that would be great. I think that would be great, well, for players and for owners as well. A lot of value and a lot of fun.
Jason: Just to answer a couple of questions that I’m seeing here in the chat
QUESTION [37:20] - When will this be playable?
Jason: we’re doing a Gala Gold playtest with um, actually, two of them with 1000 seats open each, this Wednesday I believe, is that correct?
Dittmar: That’s right.
Jason: So when will this be able to be played? Wednesday is a good answer.
Dittmar: Wednesday, yeah that’s right.
Jason: We have played this game internally and it is a riot and um, in fact, one of the things that I would like to do is I would like to encourage people who are streamers okay, if you are a streamer, okay, I’m working on putting together like a little bit of a streaming contest or something like that. I would like to get people streaming, maybe like the best tank kills or something like that. So, let's see if we can take over Twitch on Wednesday with this. I think that that would be really really really cool. So if you know a streamer, reach out to them. Let’s get them involved and let the entire world know about the Spider Tank Project. Got a question for you Eric
Jason: Yeah, I’ll keep it short
QUESTION [38:37] - Does Gala Games plan to sponsor a gaming league built around this game?
Eric: Ooo. I hadn’t even thought about it but fuck ya. Let’s totally do that.
Jason: There. Hashtag fuck ya. There you go. How's that, Banjo Samurai?
Eric: I love that idea and in fact, I’ll do one up, I’ll host a gaming competition for Spider Tanks at GalaCon.
Jason: There you go. A live, in-person gaming competition at GalaCon in Las Vegas for Spider Tanks.
Eric: Fuck ya. That’s badass. Who asked that question?
Jason: That was Banjo Samurai.
Eric: Right on Banjo, that was a brilliant idea, you just made GalaCon that much more fun, the next question will be what’s the prize pool.
Jason: Any ideas?
Eric: Don’t ask me now, I’ll be like “ A billion dollars!” ha ha ha not doing that, but I’m too excited. I’ll think about it.
Jason: I’m glad you guys liked my sliding in and out. I have some ravens outside that have gotten very very noisy in the morning so, sorry about that.
Eric: Dittmar, will you come to GalaCon for the convention in Vegas?
Dittmar: Sounds like, yeah, sounds like fun. When is it?
Jason: We’re nailing down the exact date but it's going to be absolutely epic.
Eric: We’re going to do like Dungeons and Dragons campaigns, there’s going to be like, a little chill-out room where you can play board games, that kind of thing. It’s going to be, you know, a geek fest.
Dittmar: The real question is will there be Chicken Tank in real life?
Jason: I don’t see why there couldn’t be. I actually know the guy who builds a lot of those gigantic...OH! What the hell is his name? He actually interviewed me um, for…
Dittmar: That would be awesome
Jason: no, he makes the giant props for like, conventions, like the 30-foot tall things, oh gosh what is his name? He wears a hat, he interviewed me after Dygycon once, Carrie, come on, you gotta know who I’m talking about
Eric: Ya, we need that guy.
Jason: find who I’m talking about.
Eric: We need Chicken Tank ha ha ha
Jason: We need a giant Chicken Tank and if we can, and if I remember correctly, I think he is based in Vegas. I feel like he is based in Vegas so we should just get him the 3D model in advance and get that. I think he does giant 3D printing is how I think he does it. I think that needs to be a thing.
Dittmar: It would be awesome.
Eric: It needs to be a thing.
Dittmar: Oh, COVID is clear by then, no?
Jason: That’s definitely going to be a thing. Gigantic Chicken Tank. uh… Let’s see here. Everyone is very happy that Banjo Samurai has changed the universe by asking that question.
Dittmar: Ya! It’s a good one.
Eric: That was a good question.
QUESTION [41:55] - So if you get in-game upgrades from factories, do they reset at the end of the match?
Dittmar: How do you mean reset?
Jason: It’s an NFT guys, if you upgrade it, you have changed it. That is now the thing.
Dittmar: You cannot go back.
Jason: Exactly. You can’t go back. So once you make something awesome… exactly. Okay, let's see here, so many memes, so many pictures. Okay.
Eric: Do you have any good questions in the Discord here?
QUESTION [42:37] - How frequent will the balance changes be?
Eric: That's going to be a really interesting one guys
Jason: I agree
Eric: If we nerf something or we buff something, people are gonna be like rogue pull!
Jason: But, at the same time, you do have to and this is a super important thing. You do have to, as a game designer, be able to make balance changes because you know, these things can, if something breaks the game, you have to be able to fix it. So that’s a very interesting philosophical question there.
Dittmar: And also, as a player, you’re also interested in adding new stuff to this game and not only new maps and new game modes, but it could also be fun for everybody that could eventually be another badass hero you can own or can find in this game. It will impact or has a big impact on the gameplay where you need to balance the stuff, but yea, it's a difficult question, we’re really looking into that, we want to pinpoint it as well as we can from before the start but very hard to promise and there won’t be any small changes and we have to be really careful with that.
Eric: We pretty much have to just say it guys, things can change you know
Eric: If somethings too opaque and people are not enjoying the game anymore
Dittmar: Usually in most of the games, some things get nerfed, increasing stats, it takes a lot of time to balance things quite right
Jason: And all of the calculations and all of the, you know, economics that you may do in terms of how the gameplay works out will absolutely not compare to, you know, 50 thousand people playing the game all day every day.
Eric: Alright guys, there's a question here and I’m gonna take this one head-on.
Jason: Do it.
Eric: It’s going to be a little controversial
Question [44:53] - Fluff asks, does the NFT purchase create an advantage in-game over free tanks?
Eric: Alright guys, here’s where I’m gonna get a little controversial. I don’t know a single human being out there that complains about “Magic: The Gathering” being a pay-to-win. I’ve never heard of it. I don’t see people complaining about major league baseball or the NFL or you know, football in Europe being pay-to-win, but it is. Right? Like those guys are getting paid enormous salaries, they’re being supported by incredible teams that I’m not going to be able to walk in there and be like “Hey, I’m going to compete with you guys on the level” just because I want to
Jason: Do you mean to tell me that like, the crappy steel frame huffy bike I have won’t allow me to compete in the Tour de France?
Eric: ha ha ha yeah, right. So it’s a fact of life that sometimes, things have more value than others. We’re not playing “let’s all be the same”
Jason: Right, and I would not necessarily counter that but I would say that that’s one of the beautiful things about the play-to-earn mechanism as well because you have the ability to work and upgrade something to make it awesome
Eric: You got time, you got money. Which one are you going to spend?
Eric: You got more time than you got money, then spend your time.
Dittmar: That's a fair deal.
Jason: I absolutely think so. Some people want some spider companions for Mirandus. I really like that idea.
Dittmar: Spider companions…
Dittmar: sounds crazy
Jason: Okay, let's see…
QUESTION [46:35] - Can we see you guys play the game?
Jason: um, I don’t think at this moment
Eric: you wanna watch me get killed over and over again
Jason: uh, ya, it just seems like it’s just going to be embarrassing for us
Eric: I got my ass handed to me in the playtest. Rage quit, fuck this shit, I’m out
Jason: hahaha! You actually did! Like “THAT’S IT, I CAN’T DO IT ANYMORE!”
Dittmar: You can play it on Wednesday, come join us.
Jason: There you go!
Eric: I’ll play on Wednesday, you guys can kick my ass.
QUESTION [47:10] - “On what criteria will the alpha testers from Gala Gold are going to get picked?” CapJackSparrow asked.
Jason: I think, as far as I know, it’s going to be whoever gets in there first. So, if you get in and start playing, you’re in. If we run out of seats then...You know, kind of like the Mirandus stress test last week, or the week before, last week was a little busy, people were pretty good about playing for a while and then dropping out so that the next person can come in and play so I think that we’ll probably something similar. I think everybody wants everybody to get a chance to jump in there.
Eric: Do we even have 1000 Gala Gold members?
Jason: We don’t, but I am 1000% certain that are probably going to be extra people dragged into this
Eric: Oh because once the link’s shared, they’re going to be like “Hey buddy…”
Eric: Someone is going to put it on Twitter
Jason: AMA question
Eric: Somehow it’ll get into General too.
Jason: Oh, and “someone”... do you have any ideas of who that someone might be Eric?
Eric: So many leaked things around here…
Jason: Do you know of someone who leaks things into General?
Eric: No, no...This is a Gala Gold perk guys, I’m not gonna screw that up.
Jason: There you go.
Dittmar: What's on your background there Eric? What is it?
Eric: Oh, nevermind my background
Dittmar: Okay, okay, sorry. Hahaha
Eric: Look at my T-shirt hehehe
QUESTION [48:37] Will there be different tank builds?
Jason: Do you want to tell them about the different tank builds Dittmar?
Dittmar: Yeah! For sure, I think there is going to be a lot of tank builds and there will be light and heavy, there are tanks that are pretty fast
QUESTION [48:54] How many bodies and weapons do you have right now?
Dittmar: Right now? I don’t know, not for sure. How many there are, I think 10 or so. 8? 10? Maybe? I think there are a whole bunch already and they vary from light to heavy. For the heavy tanks, you can see some in the background here but it has more armor and also moves slower and things can vary, maneuvering vehicles as well. There are going to be a lot of different tanks as well. You can see in the videos as well, some have 2 legs and those are called walkers, or like the chicken and also vehicles with a lot of legs like 6 or maybe 8 or none...a floating one
Jason: Nice. Let’s see here,
Eric: I want to propose an idea here. So like, what do you guys think about if we have um this tank that's going to be upgraded, they’re going to be pretty expensive at some point. How do you feel about pairing somebody with like a level one noob and with a fully maxed out level whatever mega tank, mega chicken tank? Are we going to like keep them away from each other or are we going to like, let you spawn camp a bunch of noobs?
Dittmar: Yeah, I think we should have some matchmaking system for leveling players, you don’t want to be a newbie just starting out and running into chicken tanks or maxed out tanks. It wouldn’t be fun for nobody, so we definitely have to do some matchmaking there, and what we usually do is search and search for matching players, we just increase the bandwidth for the players who are near you or closest to you for that experience.
Jason: Nice. I got a question here from Mal
QUESTION [51:20] - Will there be a workshop-type area where you can pick and choose your attachments and see all the stats as you add and remove things?
Dittmar: Yeah! Obviously Yeah! Cause the game cannot go without the garage-type thing.
Jason: So there’s going to be a garage Mal!
Dittmar: There is a garage and it's also available in alpha test already but everything is already available for everybody at the time. We’ll be showing it the next time I guess, but there you can assimilate your tank bodies together. You basically pick one tank body and on top of that, you can choose a weapon type and next to that you have some slots for abilities and you can put that in as well, so, I think we didn’t have a talk about abilities but there were going to be abilities as well. These are also upgradable. Stuff like grenades, or shields, or repair units, or drones, etc., etc.
Eric: Drones? How exotic.
Eric: So I just watched Tomorrow War, and they had this really cool shop where they had this helicopter coming in and they had two drones like flanking it as it was flying in and I was like “Damn, that’s pretty badass”
Jason: Yeah, there’s some really really cool stuff.
Dittmar: Yeah, I think you’re gonna love our shop as well because I think there’s going to be a real Robotech garage, I saw the assets already. I think it’s going to be cool.
Jason: Yeah, we’ve seen…
Eric: You know what I think we should do, Dittmar? We should re-scan this tank game and do like a battle tech version of this. Imagine this in the Battle Tank universe. Did you ever play battle tank when you were a kid?
Eric: Well, basically, the premise of Battle Tank is many years in the future, civilization has ended but you have these huge robots but you can’t really repair them cause the technology doesn’t really exist so you’re constantly swapping parts to keep your mech moving, but imagine if that was all NFT based and we’re in this post-apocalyptic world. I got a large, let's say, laser but I need some armor, you have a heatsink for trading
Dittmar: Actually one of the things we thought about for our other game that we showed previously in the video, we thought about such a thing for that game, so you have to, it's a more open world where you have to find body parts to upgrade your tank or repair a tank as well.
Jason: Eric, can we…
Jason: I love that idea. And Battle Tanks, yes was amazing. I wanna do something with Warhammer 40k though, I wanna do something there.
Eric: Here’s what we should do guys, we should talk a little bit about some of the node things that people are going to care about so I think we should talk about the coin a little bit.
Jason: Yes, we should.
Dittmar: The coin, I didn’t hear you right.
Jason: Yes, the coin for this game. I think there are going to be two issues that the nodes are going to be interested in from an operational perspective. The first is a discussion of the coin in general and then also NFTs for node operators. Somebody asked a question earlier that said…
QUESTION [55:02] When we do initial drops of tanks, is there going to be something for all of the node operators, or is it just going to be a few random people that get something?
Jason: Do either of you have a thought or opinion on that?
Eric: Well, personally, I’m gonna try and convince Dittmar that we should give everybody at least one tank, one cool unique node-specific tank to all of the node operators. That's what I believe but…
Jason: I like that
Dittmar: Yeah, we should do that.
Jason: Okay, well there!
Dittmar: Something like the chicken tank, something unique.
Jason: What we’ll do then…
Dittmar: Should be a guardian or something…
Jason: Yeah, what we’ll do then is… let’s make... Well, we’ll finalize the details here but we’ll pick a day and say “Look, if you’re operating your node on X date you will receive one of these.” and I believe, Dittmar, correct me if I’m wrong, that a tank is actually a body plus a weapon, correct?
Dittmar: Yup, Yup.
Jason: That would be two NFTs for each operational node at a given date
Dittmar: Yeah, maybe even three if you add the skin or the shade as well
Jason: Somebody did a photoshop of it, it looks like the tiger stripped two-legged tank body with a party hat on it. They would like to know if tanks will get hats? We should maybe do hats at some point.
Dittmar: We should.
Dittmar: They are already in the planning, we haven’t done anything on that part but they are on the planning and make props for tanks like flex or like hats or some fun stuff.
Eric: Another thing we should mention is that we’re planning on having game specific nodes so that any kind of processing for the tank game that has to happen can be happening there on those nodes and the current plan there is to allocate an entirely separate pool of coins for that group so, anyone curious about that, that's the current plan there. Do you wanna talk a little bit about how we’re imagining how coins are going to get minted, Jason?
Jason: Sure, so um, one of the things that we’re working really hard on doing in terms of the distribution algorithm specifically for this is we’ve recognized that the way that the distribution happened with other things in the past, there's this perverse incentive in place that basically makes it so that the more nodes that are operational, the less everyone gets which doesn’t make people happy obviously and it creates this pushback against having more nodes online because nobody wants there to be more nodes because if there are more nodes, that means I have a lower probability of getting a cool NFT or whatever. So what we’ve done is we’ve said “Okay, so obviously from a health of the network perspective, the most important thing for us is to make sure that we build a strong and robust awesome network with as much capacity as possible, that means we need a lot of nodes.” So with this, what we’ve done is we completely rethought the entire distribution formula and for the purposes of the Spider Tank Project, the way this is going to work is the more nodes that are online, the more gets dropped and it actually works out where at the very low end, it’s fairly low percentage but as the number of nodes increases, that percentage gets larger and larger at a rate that is faster percentage than the nodes increasing so you actually want people to be running nodes. So that's the way that we’re looking at doing drops for both Tank Coin itself; that's what we’re calling it. Tank. Um, it may be something different once the final name of the game has been chosen by the community which we need to talk about as well and for the NFTs.
QUESTION [59:31] - What is the number at the low end?
Jason: Half a percent, which is the same amount as was dropped for the Mirandus Exemplars. At the high end, if everybody, running everything, it is 8.5 percent, and what we’re looking at, is we’re looking to reach out to basically, sending out emails to all of the node owners asking everybody to get their nodes online and start running IPFS and start building the strongest network possible so that everything gets turned online. If all of the current nodes get turned online, the ones that have been sold currently, I think we’re almost at 30,000, it would be somewhere in the neighborhood of 5% which would be ten times the amount dropped, 2 nodes with the Exemplars. So that's the basic thing here.
Dittmar: Just another question from BAKI_BRUNO
QUESTION [1:00:36] What is the music style for this game?
Dittmar: That’s actually a good question, but we didn’t do anything about the music yet but we will be working with a very experienced guy. He does all our games, we’ve been working with him all over the place for a lot of years. He’s lighthearted, a true specialist with awesome music. I think he will come up with something but usually, we don’t say anything to him cause he just makes something awesome.
Jason: That’s how you know you’re dealing with good artists when you don’t actually have to give them any hardcore direction or critique, it’s just, make an amazing thing for us and they do that and everybody is happy.
Jason: And for lolokalbo, that the rough number, let me, I can actually, once second. Let me just do that for you. I’ll tell you if… Do you mind if I just drop that number for them, Eric? (Please see discord msg link here.)
Eric: Yeah, go ahead. Sparhawk asked another question …
QUESTION [1:01:42] Are there any risks legal or otherwise that exist of the game being designed too similar to other games that might be out there in the market that could impact it’s long-term success? Pico Tanks is what immediately comes to mind for me.
Eric: I’ve done this a number of times, there are only so many things that you can copyright or trademark or whatever here. If we stole Pico Tanks art, then that would be a problem but you can’t, you know, own the idea of tanks shooting at each other or even Spider Tanks shooting at each other, whatever. So, no I don’t really think there is. The guys at Game Media Art are absolute pros, they know the ins and outs of what you can and can’t do in this space so there's really no…
Dittmar: Yeah, we obviously we’ve added a lot of unique stuff for this game, if you look at Spider Tanks, there isn’t really any game doing this direction art style or technical things and also all the graphics are unique, all the NFTs are unique, we’ll be adding new stock which would separate from other games as well but yeah, that's the free person shooter game which has been around for tens of years already so we love to shine, we want to make our own game on top of that.
Jason: Ed777 asks…
QUESTION [1:03:21] - What is the target launch date?
Dittmar: Depends on how many new ideas Eric will drop us but initially it was... Can I say it, Eric?
Eric: Yeah, go ahead… Now I’ll have to like, stick with that.
Dittmar: Q4, end of this year already so that's pretty soon.
Jason: Yeah, I think that there will...I’m hoping that we can get something out and continue iterative growth and addition going forward.
Dittmar: Yeah, I’m pretty sure it will.
Jason: Fluff asks…
QUESTION [1:04:04] - Are there different game modes?
Jason: Yes, for sure.
Dittmar: Yup, there will be a lot of game modes. Currently, we have already 3 implemented like the deathmatch obviously and also the capture the flag but there's also one unique thing, it’s called the chicken collector; you have to find gold chickens in level and bring them to a collector port. It’s crazy fun, it’s actually pretty fun to play. So we’re pretty serious about this game mode.
Jason: I love that. Quick question somebody asked…
QUESTION [1:04:41] - This will not be playable on mobile, is that correct?
Dittmar: Well, we initially wanted to launch it on mobile and the Nintendo Switch but then we met Eric and we changed the plan but we decided to hold things around mobile and we are pretty much mobile experts as well so maybe in the future we can port or something like that. We haven’t talked about that yet but it would be awesome to play it on mobile.
Eric: I think it would be fun to figure it out, you know, I think we would have to have different types of monetization for the mobile version but if your NFTs are playable on a mobile game, that would be epic.
Dittmar: Yeah, I think that would be very interesting, plus, it’s never been done before and maybe it could be epic, I’m sure we could figure things out that can eventually work on another platform.
Jason: People really want to see the CraneBot functional inside this. The CraneBot from Town Star.
Eric: Oooh, that would be fun.
Jason: Okay, so…
Dittmar: We could make some fun jokes
Jason: I would like to start wrapping this up cause we have, all of us, have other meetings that we have to get to today, are there any last questions? We’ll take one more awesome question. Oooh…
QUESTION [1:06:21] - CraneBot to repair tank teammates?
Jason: I like that idea.
Dittmar: We have a couple of health repair abilities in this game
Jason: Oh, cool.
Dittmar: There is a weapon that will do damage to other enemies but it can heal your allies and there are health packs that are dropped and repair packs dropped but maybe we can add something like that as well.
Jason: FamilyMan reminded me; please say something about the naming contest. Yes. Definitely. Naming contest. We need a name because we sat here and were like internally we’ve been calling it Tanks, which is not the most compelling name I’ve ever heard and we’re going with the Spider Tanks Project just so we can get it out there and get people talking about it but we need your help as a community. There are insanely creative people out there, we would love to be able to get your feedback. What do you guys think would be a cool name?
Eric: And who do you send that name to?
Jason: Well, what I would like is, I would like us to get a.. And Carrie who I know is listening, for now, drop those names in the #spidertank-suggestions board which there is one, I just saw a few minutes ago (Under feedback & Suggestions in Discord), drop them in there and Carrie will create a google form where you can drop in your Discord name and your name suggestion. What I think we’re going to do is we’re going to put a bunch of them out there to allow people to vote on the ones that they think are the coolest, just in general, and then we’ll put the final vote after we remove anything that is not... We’re not having Tanky McTankface guys. Just to be clear, there is no Tanky McTankface or Spidey McSpideyface, just to be clear. Once that's out there, then people will be able to vote and then we’ll put it to a node vote, I think, for the final naming part of this and whoever’s name is chosen will receive an awesome NFT. A truly awesome one. So if the community votes, yes. So, one of the interesting things about this is there are different things that the community and the nodes can vote on; this is one thing that Game Media has decided to let the community help to inform but it’s not like a governance thing for how nodes work. So it’s more of a suggestion.
Dittmar: Yeah, we need some inspiration for a really good name.
Jason: Yeah, exactly. Okay, so I said we were going to do...wait, Carrie isn’t doing a damn thing till you answer her question… Well, what’s her question, I didn’t see it!
Question [1:09:41] - Are the tanks living or piloted?
Jason: That’s a good question. That is her question, we’ll make that the last one.
Dittmar: That’s a good question. There are no pilots in this one.
Jason: Okay, there we go.
Dittmar: At this time.
Jason: They are probably… You are the pilot and they are a drone that you control on the battlefield.
Dittmar: Yeah, or use your fantasy and take one in, it’s all good. It’s what's special in this game, at this time. We’re being really really...at this time...but more complex
Jason: Yeah, for sure. Well guys, Thank you very much for joining in. Does either of you have anything you’d like to say as a closing thought?
Eric: Well, I think you should join Gala Gold guys, you can play the game and tell everybody and let people know what’s happening here.
Jason: For sure.
Eric: I wanna reiterate Jason’s point about let’s get some Twitch streamers and other streamers in here to really show off what these guys have built because these guys are really good at what they do.
Jason: I’m not entirely, 100 percent positive on how the home page of Twitch works but, can we say there’s a special NFT if somebody manages to get them playing Spider Tanks on the Twitch homepage?
Eric: Yeah, I think we can say that.
Jason: Okay, so if you get your, and I don’t mean photoshop, you have to legitimately get there with viewers and whatnot, there will be an awesome NFT in store for you if you’re able to do that. Okay. It’s randomly? Might need to get a big streamer for that… Well, guys, get on it! You guys know the big streamers. Somebody get the god guy involved. Maybe he’d like to play.
Dittmar: Yeah, actually ed777 is asking on which platform again
QUESTION [1:12:11] Window? Mac? Browser?
Dittmar: I didn’t think I was clear about it but it will be on Windows and Mac at initial launch.
Jason: On this Wednesday, what will it be?
Dittmar: This Wednesday will be for PC only.
Jason: Okay. PC only. Sorry Mac people. It’s one of the sad things about having a Mac. God guy, somebody knows who I’m talking about with the God guy, anyway. Okay, guys, so thank you very much for joining us for this AMA we appreciate it, it’s been fun. Look forward to playing this with everybody on Wednesday. I am probably going to live stream myself getting my ass, you know, completely destroyed by a bunch of people in the tank game and on Wednesday. That should be interesting and yeah, we’ll go from there.
Dittmar: Yeah, and I want to thank all the people in the community for asking me not to create a beard. Thank you so much.
Jason: haha! You heard that. I think somebody might have… maybe we’ll save that for the next AMA.
Dittmar: Nah, let's quit this one ha ha ha
Jason: Stop it! Haha. Okay, guys, thank you very much, peace out and we’ll talk to you guys soon.
Eric: Thanks, everybody.